January 12, 2024 by alyssa |

Remember the grainy, choppy live streams of yesteryear, pixelated faces frozen in awkward mid-speech? Yeah, those days are about as retro as dial-up internet. Welcome to the age of crystal clear connections, where 3D live streaming isn’t just a gimmick, it’s a paradigm shift in how we experience the world, from concerts to conferences, classrooms to cathedrals.

Imagine this: You’re front row at a Beyonce concert, sweat glistening on her skin, the roar of the crowd vibrating through your virtual bones. Or, you’re standing atop Machu Picchu, the ancient city rising from the mist under your very feet. This isn’t sci-fi anymore, folks. This is the magic of high-quality 3D live streaming.

So, how does it work? Think of it like stepping through a digital portal. Multiple high-definition cameras capture the scene from various angles, then specialized software stitches them together in real-time, creating a depth map that simulates the three-dimensional space. It’s like putting on a VR headset, but without the headset, the wires, or the inevitable virtual puke.

But it’s not just about looking fancy. High-quality 3D live streaming has the power to revolutionize the way we connect and engage. Imagine:

Education that transcends textbooks: Imagine attending a live surgery from a medical school across the globe, or exploring the Great Barrier Reef in real-time with a marine biologist. Suddenly, learning isn’t confined to dusty classrooms, it’s an immersive adventure.

Business meetings that feel like face-to-face: No more awkward Zoom fatigue. Imagine stepping into a virtual conference room, shaking hands with colleagues across continents, and brainstorming on a whiteboard that feels like it’s right in front of you. Collaboration just got a whole lot more real.

Events that transport you: From experiencing the electrifying atmosphere of a live sporting event to attending a moving religious ceremony in a faraway land, 3D live streaming brings the world to your living room, and you right into the heart of the action.

Of course, it’s not all sunshine and holograms. Challenges remain. The technology is still in its early stages, and the bandwidth requirements for smooth, high-quality streams can be daunting. But hey, remember when everyone thought smartphones were just fancy iPods? Innovation has a way of overcoming hurdles.

And the potential benefits are too vast to ignore. Just imagine the possibilities:

Breaking down geographical and physical barriers: No longer will disability, distance, or even danger limit our participation in the world. 3D live streaming can bring experiences to those who wouldn’t otherwise be able to have them.

Boosting empathy and understanding: Seeing is believing, and experiencing is empathizing. Immersing ourselves in different cultures and perspectives through 3D live streaming can foster greater understanding and connection.

Historical Development

From black and white TV to the emergence of flat-screen, wall-mounted TVs, HD Blu-ray players, and high-quality audio devices, the level of digital media content has leapt ahead. Recently, the home 3D viewing market is expected to rise, especially with the sudden appearance of affordable 3D TVs and with the potential 3D capability of the Nintendo 3DS, which has been a runaway success since its appearance. The sharp decline in the price of 3D equipment has led to at-home discussions neglecting the most crucial 3D media research field of the decade. Quality improvement and performance of 3D live streaming have seen remarkable success in the last few years.

For most forms of streaming, these increases put the output levels in a position to compete. It thus emphasizes the capability of more effective streaming. Our ultimate definition of 3D live streaming has therefore settled on a live, two-delivered, simultaneously received, faithfully three-dimensional video broadcast for 3D display. In a stereoscopic display, two differing angles are shown and should not be broken in the event of a one-time separation. This is, in clear terms, how the still incipient field of 3D live streaming is described. Let us now examine its historical context. Then we can examine what the field encompasses in detail.

Technical Aspects of 3D Live Streaming

3D live streaming, which represents an important research area of 3D content, refers to the real-time transport of 3D content between the imaging device and TV (or other displays) via networks. The core idea of 3D live streaming lies in the real-time interaction between the camera and the audience through wireless or wired networks. Hence, a 3D live streaming system consists of two fundamental parts: a 3D content acquisition subsystem that uses 3D devices and a 3D content delivery subsystem that uses a network to deliver 3D content to remote audiences on 3D displays. The acquisition part mainly refers to the camera used to capture content in 3D; meanwhile, the delivery part involves two key technologies: 3D content transmission and reception in separate synchronized streams, and adaptation of the online streaming software. The acquisition and delivery parts can be realized by various technical methods, so there are different kinds of 3D live streaming methods.

As an emerging technology, users are not yet familiar with its operational mechanisms. A fresh visual comparison of 2D streaming and 3D live streaming highlights two primary factors that distinguish 3D live streaming from 2D streaming: the basic 3D technology and the live streaming process. In terms of the first point, the required 3D technology for 3D live streaming surpasses that of 2D streaming. The input sources of 3D live streaming content should be 3D scenes, whereas those of 2D streaming content could be either 3D scenes or 2D-to-3D converted scenes. In terms of the second point, 3D live streaming must satisfy real-time transmission requirements. During this process, the operator’s real-time performance plays a critical role in delivering high-quality 3D effects. In contrast, this requirement does not exist for netcasters who use offline conversion methods to deliver 3D effects in 2D streaming. This process does not necessitate strict real-time performance, as is the case for 3D live streaming.

Technology Overview

3D live streaming represents a major leap in capturing and streaming events by adding an additional dimension to the video content. The technology employed in capturing, encoding, and streaming 2D live video has been explored extensively over more than a decade, resulting in maturing standards and widespread use among internet users. There are several existing specialized tools for capturing 3D video, including studio systems and professional and consumer 3D action cameras, with the equipment being able to produce videos with a wide range of quality, from professional to consumer grade. Low-cost systems and novel software focus on real-time processing of the video for depth estimation. Sending live 3D video over the internet presents problems that consist of the high volume of data to be transmitted and the real-time nature of video transport. With the improvement in consumer internet connections, ISPs are touting steadily improving access to gigabit internet, and the streaming services are moving on to 4K streaming as a norm; many consumers have sufficient bandwidth to render large 3D streams effectively.

Specialized camera systems: Dual-lens or +1-lens professional camera systems are the main systems used for capturing 3D video. Lightfield systems have not been publicly used for live 3D streaming, but they are suitable for capturing light fields representing scenes with full 3D information. However, for mobiles, as of now, stereo camera systems are used. Software: In software, additional processing is applied to depth maps to enhance the depth cues, such as detecting objects, giving those depth-based outlines, and providing nondestructive background blurring or replacement. Real-time depth map estimation may be a future research direction to mitigate the need for specialized cameras; however, such an approach would also require commodification of depth map sensor hardware either to generate depth maps in real time or to allow for generating depth maps of past video.

Comparison with 2D Streaming

Spoiler alert: Most people prefer 3D to 2D, given the option. Now it’s a matter of making live streaming work and work well. This chapter looks at the distinctions between 3D live streaming and traditional 2D streaming, emphasizing the advantages of the former over the latter.

3D live streaming brings the ability to engage the viewer in a way that 2D streaming simply can’t. The audience is able to peer in any virtual direction, translating to full perception of depth, as well as control the viewpoint from which to view the action. The streaming quality is also heightened for the viewer, increasing the realism of events occurring in the virtual world. 2D streaming doesn’t possess these capabilities, thus on the whole feeling less interactive and, in turn, carrying less depth in content. It is anticipated that improved viewer experience is a goal for most streaming content creators—if the goal is simply to broadcast a static image, typical 2D streaming is adequate. A survey of internet users during the years 2019 and 2020 discovered a sharp increase in VR headset ownership, revealing a rise from 2.2% in 2019 to 5.8% in 2020. According to statistics, 90% of individuals, including professionals, believe the demand for 3D audio and live streaming is on the incline, while 60% claim to have encountered 3D live streaming, with the majority of people being hopeful that VR and AR headsets will encourage the acceptance of this kind of content. Clearly, where 3D can be integrated, there is a push to move in that direction. Yet, considering live streaming 3D and 2D, is 3D head and shoulders above 2D, offered in the days of old, or is 2D more practical and thus additional if offering 3D is even required? The decision to answer this question will depend on how the smaller inflection points are weighted, such as producer preference for content and adaptability to obtain new equipment. This exploration will permit content makers to appraise the requirements of their prospective platform. In this way, the choice of platforms may be selected which favor the kind of content that is desired to be committed to.

Enhancing Audience Engagement

One of the ways producers can engage their audience further is to make the live stream more interactive. Features like live chat, polls, and real-time control over the camera angle by individual viewers give the audience a feeling of spatial presence, letting them impact the show in real time. Combining these features with even more advanced technologies such as controlling lighting, the dynamic positioning of on-screen graphics, or generating live visual effects could make for truly interactive performances. Instead of simply dictating the structure or stopping an event to gauge audience reactions or input, the 3D elements make for a truly responsive show. Audience engagement is key to maintaining viewer retention, with audiences engaging much more with live content compared to on-demand content, with live streams getting a push notification also receiving significantly more interactions over standard events.

High-quality live stream events often see large volumes of viewers. Ensuring a meaningful user experience is vital to retaining viewership numbers as the event progresses. When it comes to live events, the highest peaks of increased views generally come right at the start of the stream and towards the end. Only a few drops in viewership occur when using the same analytics panel to show interaction levels. From data collected about 3D content, we found that keeping audiences active resulted in close to zero drop-offs when additional content is made available. Find images of active graphs showing increasingly long viewing durations. Events that make use of social media share tactics and host exclusive interactivity are best placed to help drive active audience participation. A good example of audience-driven participation is to see how we targeted those in our audience who wanted to share their experiences at the event.

Strategies for Viewer Interaction

In order to attract and retain viewers, engaging 3D live streaming productions need to cultivate interactions between viewers and content creators or presenters. Consequently, it is important to provide some incentives for the audience to participate and contribute to the fabric of the event. Allowing viewers to influence events and feel individually connected to the event, through the use of real-time engagement feedback, can be a great way of leaving a lasting brand impression on viewers, boosting satisfaction and evoking brand love and loyalty. One of the primary keys to implementing effective interactivity is to be real-time, just like the content. Basically, there are two objects that must have interactivity: (1) links between the audience and the presenters, or (2) a link between audience group members.

Online event service elements like Q&A, chat, and voting can therefore help to increase interactions that television does not typically permit. If implemented well, these elements can provide value to content presentations, increase audience engagement and retention, and help to generate business leads or create a call to action. During a live event, the comment room turned into a party-like experience where everybody knew my name. Interaction can also be gamified by allowing the audience to play a very specific game of memorization, voting, prediction, or association, possibly in competition with other viewers. From a producer’s point of view, what are some benefits of breaking down that fourth wall by delivering audience interactivity? Audience engagement strategies generally serve three main goals. Turning the audience into live discussion participants means pull instead of push. Get visitor contact information. Provide incentives to attend live events, as opposed to watching the recording. Provide opportunities to leverage audience members to promote the live event to their own networks. Provide opportunities to give feedback on a current issue or topic. Introducing polls, prediction contests, quizzes, etc., works only from a technology standpoint—the technology must be robust enough to handle the surge in network demand that often happens when the audience switches from listen to interact. Assistant developers will benefit by exploring potential use cases from a storytelling or interactivity perspective.

User Experience Insights

In creating 3D live streaming environments, the ultimate goal is to make people feel they are actually “in” the event. Previous event studies also showed that creating “immigrants”— disappointment to be “out” of the experience —is the key success factor of events. Research investigating audience perceptions of 3D elements in a football match, which was recorded in 2D using 3D camera technology and streamed online, showed that those who had seen 3D broadcasts perceived them to be significantly more immersive. Technical advancements in 3D stereoscopic developments in film and television, as well as the gaming and Web3D industry, will provide a more immersive end-user experience. Prior research to evaluate the end-user experience of 3D content delivered through the Internet showed that a distinctive feature of live events in 3D is the positive effect felt with an added sensation of depth. To enhance 3D live broadcasting, end-user feedback is essential. More and more services and products are being created, and the demand for three-dimensional content development for 3D television, gaming, and Web3D services is expected to grow.

Despite the opportunities that 3D stereoscopic technology offers for developing entertaining 3D content for a variety of media platforms and delivery services, the level of market acceptance of 3DTV and 3D cinemas is still uncertain. A recent survey revealed that audiences not only in Nigeria but in the United States, based on the preference to see movies in 3D, still chose the two-dimensional option when available because the discomfort of the 3D view during a two-hour football game resulted in stress and pain that detracted from rather than added to their overall viewing experience. The outcomes of the survey also suggest the importance of assessing end-users’ perceptions of 3D content in order to provide comfortable quality scenes. In addition, the ability to provide a compelling 3D experience carries an economic value that could justify an increased cost for 3D content. Further results of the same study suggest that the positive removal of pain during 3D content viewing may actually encourage viewers to enjoy the content they are watching, a result congruent with earlier research showing that “visual comfort” is important for engendering a more positive experience perceived by the end-user.

Future Trends in 3D Live Streaming

In the fast-growing media landscape, multiple trends are expected to change the game of 3D live streaming in the near future from two aspects: technological trends and societal trends. Technological trends: A series of cutting-edge technologies are gradually reaching maturity for 3D live streaming. Various technological advancements will directly contribute to the automation or enhancement of current production and delivery approaches. These innovations, aimed at the improvement of quality and access, will substantially contribute to offering a more enjoyable experience to end users. In this sense, AI could be widely employed to recognize predefined elements and automatically zoom cameras on them, as in a game or a movie. Eventually, significant improvements in the field of compression will be achieved, facilitating the delivery of high-quality media content, including 3D live streaming, for billions of end users globally. Societal trends: Although definitions of media consumption and user habits in the current media landscape are constantly changing, it is believed that the aforementioned societal trends will, in the near future, lead to an increase in demand for 3D content. Over the last twenty years, audiences have already been acquainted with 3D content in theaters and television. Today, another development is emerging: 3D content is taking giant steps from passive to interactive storytelling in many domains of application. Furthermore, these changes are expected to not only be driven by technological advancements, but by broader social phenomena such as the global pandemic, which has increased remote participation in events. These films provide an immersive environment that is further enhanced by various gadgets such as motion-sensing seats, flashlights for the VR monsters, jets of air, or the experience.

Technological Advancements

Technological advancements often lead the way for broad and deep changes in 3D live streaming. Upgrading the hardware used in production is typically the most direct method of improving production quality. There are two very important hardware devices: cameras and lenses. Higher resolution generally makes it possible to produce 3D content of better quality. Multi-camera techniques are well-suited for 3D content production. In the same manner, the post-production hardware should also be improved to better meet the demand for 3D content. Software improvement is another key point. With the addition of 3D functionality, many editing software suites can raise the creativity and quality of the produced content. Modern live video production software is computer-based, and the market has long been demanding that the software perform editing and streaming simultaneously without additional hardware. In addition, optimizing the software’s use of hardware resources has been the priority of many software vendors, especially those aimed at the live streaming market.

Moreover, the streaming of 3D video requires internet speed to reach a higher standard. The decrease in data transfer time is an important factor for improving user experience. As a result, enhancing the streaming protocols will become one of the focuses for the entire industry in the coming years. A fast connection means not only less lag but also freedom to create. The current trend of highly connected cloud-based technologies may prove valuable when approaching low-latency streaming. In particular, machine learning applications continue to expand within the digital and creative industries. The potential integration of some of these capabilities directly into live streaming workflows could provide a new frontier for creativity, making 3D video more affordable.

Challenges and Limitations

As the 3D live streaming technology continues to evolve, several challenges and limitations need to be addressed. It is prohibitively expensive to produce high-quality 3D content. In addition to these high fixed production costs, other variable production costs include specialized and skilled on-site production professionals, as well as the need for high-quality video production equipment for acquisition and video editing. An average professional 3D video rig costs significantly more compared to the 2D camera price. There is a requirement for special skills, training, and equipment for the adjustment of 3D camera parameters by the stereographer. For a 3D director, there is also a lack of training and a resulting shortage of supply. There is a need for the investigator to have access to quality equipment and production skills that have a clear impact on costs in an on-the-spot demand location. There are also some technical challenges such as the limitation of available bandwidth or wireless networks for 3D streaming and other challenges, such as delivering the same content for all heterogeneous devices, maximizing viewer accessibility, and reducing production costs. Stream publishers focus on traveling and sports coverage but sometimes struggle to maintain 3D events. 3D live events are generally not accessible daily, and producers would not invest in high-quality coverage equipment for specialized 3D events. Instead, existing 3D content previously filmed could be conveyed. 3D live content should be highly immersive and be able to maintain the connection with the visual aspects of the viewer. Once a proper 3D camera view has been chosen, it is necessary to keep the adjustments well-educated. The 3D content must also sometimes correspond with the broadcaster’s existing 2D camera covering methods in order to ensure that 2D viewers get all significant details. 3D is used to decentralize the enthusiastic experience of fans, thereby increasing loyalty. Fans may also benefit from improved situational awareness due to the capacity to experience the events live, enabling them to anticipate their favorite action or take appropriate measures to cope with it. This will make fans even more excited at live events. User discomfort during or after 3D viewing has also been observed; some users have problems with regular 2D-3D optical tearing, particularly with static eye adjustments created by rapidly increasing 3D glasses. If the 3D image is volumetric, in depth, or in intensity, the discomfort, eye pressure, and head pain can further increase. Based on the clear representation of the advantages of 3D live streaming, the development challenges the shooting and traffic limitations on one page. Each year, industry experts help to recognize promising approaches to the 3D domain. These are often connected to the technological features and hardware of the tools. In contrast, our perspective, as a result of the longer time to have consumer survey results, is close to this project. It also reveals that the business analysis should not merely investigate the good approaches to the 3D domain, but it should also be cautious. It is not convincing to hope for a perfect 3D live stream future built on the assumption of good arguments or intuitive feelings. Instead, 3D market analysts and site administrators should assess the impediments and restrictions, preparing for their possible negative impact in the area and looking for ways to overcome them. The mitigation of these challenges involves innovative solutions for producing fresh technologies and will increase the industry’s offerings. In summary, the strategies are used to obtain a highly sophisticated overview that is rooted in market dynamics.

Market Analysis of 3D Live Streaming

Presently, 3D live streaming is in its growth phase, with increasing demand from end users for richer content experiences and from broadcasters looking to enhance their video platform offerings. The growth of the 3D live streaming market is attributed partly to the increasing audience appetite for high-quality streaming content on all screens. No longer interested in window shopping or vanilla 2D/HD, audiences today are keen on close-up and compelling video experiences, and video is not seeing just an uptick in consumption but also in supply. Traditional broadcasters are gradually realizing their role as direct-to-consumer streaming services and are heavily investing in such platforms. The key differentiator for every brand today is not only high-quality content but also ‘where’ and ‘how’ they deliver it. Trends point to mobile-first strategies that are immersive and interactive, and 3D streaming directly addresses these requirements.

Anticipating a major paradigm shift in the next two years, nearly 50% of the respondents have confirmed their preparedness for 3D viewing. The global 3D live streaming market is likely to grow from $117 million in 2021 to $314.2 million by 2026. The market is estimated to garner an additional 20.42 million active users of high-quality 3D live streaming in 2021, taking the global subscriber count to roughly 113 million active subscribers. The market is projected to grow at roughly a 10-fold CAGR between 2021 and 2026 and register 1 billion active subscribers by 2026. The US and Canada together account for more than 35% of the global market share as of 2021 and are expected to grow at a CAGR of 134.5% between 2021 and 2026. On the other hand, the APAC region is predicted to experience the most rapid CAGR of 139.5%. North America is expected to dominate the global market until 2023, after which the APAC region is likely to take over. Overall, about 94% of the respondents expect the global 3D live streaming market to grow as a result of various parameters. Slightly less than 4% are on the fence, and 6% believe that the market will not offer the desired growth potential.

Key Players Overview

Given the dynamic status of the 3D live streaming ecosystem, diverse market landscapes have formed in different nations and regions of the world. Key global heavyweights are now competing with emerging startups that are focusing on building, testing, and commercializing an ever-widening range of technical, artistic, and entertainment innovations around live streaming with various spatial technologies.

By 2015, key players had already taken their first live streaming steps in the 180° or, more ambitiously, the 360° space. Despite a few challenges and pivots, some of the companies have successfully consolidated their market position, focusing on live events, sports, and music, and differentiating themselves by delivering high-quality content to dedicated, ticket-paying audiences. Since then, many of these companies have leveraged a wider set of spatial technologies, focusing on volumetric acquisition and synthesis, light fields, and hardware-related advancements. They not only provide higher quality and occasionally multi-modal experiences—as content providers and solution developers—but also offer production-related, post-processing, streaming, and encoding solutions, delivering to a wide range of devices.

Despite these substantial technological developments, attracting spectators to join live streams or replay 3D live streams presents a significant challenge these players face. Audience engagement is further hampered by the data and security issues inherent to today’s cloud-based spatial solutions. Currently, these key players are pursuing a wide range of market strategies, from zero-capex business models to one-machine-per-user interaction, and from premium content distribution to technology licensing and strategic partnerships with entertainment enterprises. There are only a few key players that own or have exclusive rights to one or more proprietary live 3D technologies that give them leverage in audience acquisition.

Market Growth and Trends

Over the past five years, high-quality live 3D streaming has come to monopolize digital entertainment. Driven by social media, increasing investment in technology, and changes in consumers’ behavior, 3D live streaming is the fastest growing trend in the technology and media/entertainment industries. The amount of time people spend watching digital video and streaming has grown exponentially and is predicted to keep growing every year. Two major changes in consumer behavior have been driving the growth of video streaming and contributed to the rise of live 3D streaming: growing demand for immersive experiences and a surge in social networking. People now use live 3D streaming as a way to indulge in their passion, relax, and learn about new experiences. Increasing technology investments and the development of 3D audiovisual ecosystems are attracting the interest of premium viewers and increasing the size of the target customer base. Market players forecast a 40% annual growth for the high-quality live 3D streaming market and expect it to become the long-term flagship of the entire streaming industry. The ongoing trend to watch more and more digital videos and live 3D streaming events can be attributed to the use of social media and digital marketing strategies. Media outlets are distributing selected content across various platforms and leveraging leading social and digital platforms to continually engage audiences with the goal of acquiring new ones. Multiple distribution and licensing options are available, giving streaming services and other markets an opportunity to capture the attention of new subscribers. Moreover, many businesses offer a range of 3D live broadcasting services and products to motivate potential viewers to consider high-quality live 3D streaming. The increasing trend in content is also expected to significantly contribute to the growth of the 3D live streaming market. Different types of shows, such as events, movies, games, and sports, now attract viewers. Fashion shows, cookery shows, music concerts, and others are now viewed by nearly 77% of viewers on a regular basis. The growth of content from different categories is anticipated to provide new weight to the 3D live streaming market by 2028.

Comparative Analysis with VR and AR

In the beginning, 3D live streaming, VR, and AR were compared in an analysis. The basic attributes of the three products can be distinguished from the analysis below. 3D live streaming is the most passive experience; users turn on their devices and watch after connecting to the live broadcast. VR is the most immersive one. At this stage, users have to wear glasses, put in special content, and enter the virtual world, almost separating themselves from the real world. AR is somewhere in between. Users do not need to scan to watch the live broadcast and do not need the supporting environment. All they need to do is open the app, scan the designated location or object, and add interactions and displays based on the real environment. 3D live broadcast in the three products cannot replace each other. 3D live broadcast is more of a supplement and can enrich the live broadcast content. VR can make the live broadcast story rich and full.

The most common improvement is to use a 3D holographic projection. However, the performance is limited by a number of commercial-controlled space constraints, or direct substitution of virtual anchors. VR requires a much higher hardware investment and is therefore far more expensive than a 3D production that doesn’t require VR glasses. Due to the need for special equipment, AR glasses are currently not well known. Even Birds Mike had to develop penguins to give indicators through cell phone screens in order to popularize AR live recording. VR and AR attract the low end of the market, while 3D live streaming has already begun to influence the business end, such as the arrangement of business activities. It turns out that the three markets and applications built for the current three products can be quite challenging. However, the development trend of VR/AR glasses cannot be disregarded. With the gradual popularization of AR/VR glasses, it will be possible to obtain a completely different immersive experience for 3D live broadcasts and make a market transformation. The development of AR/VR glasses has started to integrate functions. In the future, it will also be possible to experience AR or VR regional interaction through a single AR/VR integrated headset, which can streamline the deployment. The tide of the situation will first appear in the VR/AR consumption market and then sink to businesses.

Immersive Technology Landscape

As the current focus of interest, a high-quality 3D video feed ready for live streaming has significant potential in cooperation with AR/VR for enhancing many consumer and industrial applications. Both VR and AR are advanced and immersive technologies, and recently, many commercial ecosystems have been developed for creating a more seamlessly integrated submerged web. Augmented reality is an addition to the real world with digital elements, allowing real and virtual items to coexist in the same space, while virtual reality is a totally digital and immersive experience. Each of these technologies has unique characteristics. AR is user-centric, and in AR, users have control over the digital information and how to view digital data. The AR experience is also location-specific, contextual, and time-based. Furthermore, AR can enhance the user experience with content being presented in a more natural or non-disruptive way. On the other hand, VR is device-centric or technology-centric.

Immersive audiovisual experiences through VR/AR are typically a combination of hardware devices, software applications, and interactive digital content. The display device provides dynamic visual feedback by interaction of the virtual or augmented content with the physical world, or with a VR content experience in a digital space. The quality and overall experience of AR and VR largely depend on the capabilities and performance of the associated processing and rendering hardware, both local and remote, and the bandwidth available for data exchange between the content provider’s server and the end device. In recent years, visual and audio performance have significantly improved as a result of various graphics hardware and software architectures. Special-purpose semiconductor chips and 3D hardware offloads within the CPU are used for real-time 3D rendering while taking advantage of innovations in computer graphics. Different technical trends in gaming and graphic rendering APIs have also arisen recently to further improve GPU performance. These APIs lower the overhead and improve the overall programming experience and are suited for XR applications. A better overall system performance and experience are also available through the evolution of memory technologies. For example, high-performance memory, which is known for high performance. Multiple data channels on wide interfaces allow data transfers with four times the bandwidth of previous generations.

Cost-Benefit Analysis

The major investment required for any live production, including 3DLS, is not in the cost of distribution, but in the production process. This is especially true for 3DLS, which has a high hardware requirement. A rough comparison of each of the three immersive live streaming technologies, 3DLS, VR, and AR, showed that 3DLS had the lowest investment requirement, followed by VR and AR. Although the development time and production expertise required are also less for 3DLS, this comparison is not the entire story. Creating professional-quality 3DLS requires an investment in camera system setups and a long learning curve with significant trial and error. In addition, creating professional-quality AR productions can require larger teams for graphic elements, which are not needed in 3DLS and VR productions.

It is currently challenging to make an ROI analysis comparing 3D live streaming to traditional HDTV production since 3DLS is not commonly used. It is more straightforward to compare the three immersive experiences. From anecdotal evidence, it generally takes twice as long and twice as much talent to produce VR over HDTV. On the other hand, when comparing VR and AR, it is straightforward to look at ROI based on use cases due to the user experience differences. AR increases user engagement and drives revenue, while VR is primarily used as a promotional tool. Major commercial differences occur when a company directs the show, wanting to educate and entertain customers rather than just offer virtual tours. Users expect a more complete and substantially smoother experience. In all these three examples, the value proposition for the end user is significantly higher as compared to the others. The cost is a range that could be greatly reduced if similar productions are made with a more streamlined process.